Marble blast ultra 2 oneyplays4/10/2023 ![]() ![]() "I tried to juggle them but character's reach is just silly." I want the flamethrower robot to be the one enemy that presents a real threat. "They can do their thing right out of stun and chef through your hp like knife through butter. They very clearly whip out the knife, show it and pull it over their heads for several frames before swinging it. "i don't get how one is supposed to approach knife goons, their attacks are rapid and not telegraphed" This is an issue regarding an extension used for detecting controllers in the Sonic Worlds engine which I'm not sure what to do about. Note 2: If the game runs very slowly and you've got a gamepad plugged in, try removing it and playing with the keyboard. Note: The game might trigger false positive alerts on antiviruses due to being made in Clickteam Fusion, but a December 2020 update on that software appears to have greatly reduced the chances of it happening. Why push blocks when when can air dash into them instead? Certain attacks and the bounce ability will move them too.Ĭonsult the Guide section on the game's pause menu for more details.Keep a bolt core to gain more invincibility from either getting hit or collecting items. Keep a fire core equipped to prevent knockback from getting hit while attacking.Enemies generally attack in fixed periods, so you can tell when to block and parry them. Enemies of certain colors, like red or pink, won't flinch from attacks and deal double damage.Don't try that on stuff like squares, stars or laser beams. Some of Bolinha's attacks can deflect round projectiles without needing to parry them.Wall-bouncing is enhanced by doing it from a rolling jump.Roll while dashing along the ground to boost. Dashes are only vulnerable to electric attacks.When SP goes into negative values, parry something to recover it quickly. Don't get your guard broken, as you'll take double damage and lose SP.Parry attacks and hazards by blocking right before they hit.Please combine the arrow keys with either attack button in the ground or in the air to see what moves you can do and how they can be chained together.It mainly takes inspiration from GBA beat 'em ups such as Dragon Ball Advance Adventure and Astro Boy Omega Factor.Īs the little blob warrior Bolinha, the player must bowl their way through the army that has destroyed his home. The game is a fast paced beat 'em up with slope physics built on Clickteam Fusion 2.5 and the Sonic Worlds Delta engine (plus the basic enemy AI from LakeFeperd's Simple Sonic Worlds which is likely the same used in Spark The Electric Jester). It had been right on my face the entire time. ![]() After several iterations over the years, I've finally figured out the kind of gameplay that does justice to them. Cosmic Boll is a remake of Bolinha, a game I developed back in 2006 that was itself based on comics I drew as a child back in 1998.
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